原文来源:How Croakwood captures the challenge of a townbuilder like Anno but avoids the stress and pressure — Rock Paper Shotgun
If, like me, you walk through this world forever thinking about Chicken Run, you too may expect at any moment to discover the animal kingdom is actually made up of industrious town-building critters. Though, hopefully they're not looking to attack and tie us up if ever they're rumbled. Especially when the towns they're making look as delightful as those in frog townbuilder Croakwood. I could watch their hustle and bustle all day.
The next game from Parkitect developer Texel Raptor, Croakwood puts you in the role of mayor and town planner for a small community of frogs. Hidden under the canopy of leaves and trees surrounding a small pond, the amphibian settlement would be easy to miss as you stroll through their wood. Especially when you consider the frogs themselves are only a few centimeters tall.
But there's more going on in this townbuilder than meets the eye, as the developers have been exploring ways to capture the challenge of a demanding management game without introducing the stress and pressure that traditionally comes with them.
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原文来源:How Croakwood captures the challenge of a townbuilder like Anno but avoids the stress and pressure — Rock Paper Shotgun
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如果你像我一样,永远想着Chicken Run走过这个世界,你也可能随时会发现动物王国实际上是由勤劳的城镇建设生物组成的。不过,希望他们不打算攻击和绑定我们,如果他们曾经隆隆作响。特别是当他们建造的城镇看起来像青蛙城镇建设者Croakwood一样令人愉快时。我可以整天看着他们的喧嚣。由Parkitect开发商Texel Raptor开发的下一款游戏, Croakwood让您扮演一个小青蛙社区的市长和城市规划师的角色。两栖动物居住区隐藏在小池塘周围的树叶和树木的树冠下,当您漫步在树林中时,很容易就会错过。特别是考虑到青蛙本身只有几厘米高。但这个城镇建设者身上发生的事情远不止于此,因为开发人员一直在探索如何在不引入传统压力和压力的情况下捕捉苛刻的管理游戏的挑战。阅读更多