“缴纳重力税” :在粉碎策略游戏Asema中,如果工厂变得太大,它们将变成一个漩涡

2026-06-15 · 行业 · MonkeyGames 编辑部 · 约 5 分钟

原文来源:"Pay the gravity tax": In crushing strategy game Asema, your factories will become a vortex if they grow too vast — Rock Paper Shotgun

I like a factory simulation that fervently embraces the basic evilness of factory sims, these games about wrapping a smoking, clanking straitjacket around a realm of organic colours and unsuspecting resource deposits. Or in the case of Asema, around the wonders of the interstellar abyss, and whatever life it contains. "You are old, one of many," goeth the blurb. "There may be an infinite amount of your kind in the cosmos, older than stellar dust. But for you, the only space that matters is the one you can silence."

Gosh, that's a sentence, isn't it? Up there with "Sins of a Solar Empire" in terms of billowing nihilism. What else have you got to offer, Asema? You say you're replacing our beloved conveyor belts with huge railguns, so as to launch resource packages between factory nodes suspended in a 2D gravitational simulation? Yes, I think the grasping starbarons who read Rock Paper Shotgun would enjoy hearing about this.

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原文来源:"Pay the gravity tax": In crushing strategy game Asema, your factories will become a vortex if they grow too vast — Rock Paper Shotgun
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我喜欢工厂模拟,它热情地拥抱工厂模拟的基本邪恶,这些游戏围绕着有机色彩和毫无戒心的资源沉积领域包裹着吸烟、叮当作响的紧身衣。或者在Asema的情况下,围绕着星际深渊的奇迹,以及它所包含的任何生命。“你老了,是许多人中的一个,”宣传语说。“宇宙中可能有无数的同类,比恒星尘埃还要古老。但对你来说,唯一重要的空间是你可以沉默的空间。“哎呀,那是句话吧?上面写着“太阳帝国的罪孽” ,充斥着虚无主义。你还能提供什么,阿瑟玛?你说你要用巨大的轨道炮取代我们心爱的传送带,以便在2D重力模拟中悬挂的工厂节点之间启动资源包?是的,我认为阅读Rock Paper Shotgun的抓手星巴克会喜欢听到这个消息。阅读更多

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