Thieves工作室做三A不会做的事情:保持游戏的可玩性

2026-07-26 · 行业 · MonkeyGames 编辑部 · 约 3 分钟

原文来源:Thick as Thieves studio does what triple-A won't: keep its game playable — Rock Paper Shotgun

Poor Thick as Thieves. When it was revealed over two years ago it had some promise, or at the very least an interesting mechanical premise in that it was a multiplayer immersive sim where everyone would be competing for the same loot. This got downgraded earlier this year ahead of its launch to just solo or co-op play, a real shame but hey ho, how many co-op imsims are there anyway? Sadly, the game has clearly not done well, as a number of layoffs have taken place at developer OtherSide Entertainment following its launch. But at the very least, what's left of the studio has some positive news: it won't become unplayable.

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原文来源:Thick as Thieves studio does what triple-A won't: keep its game playable — Rock Paper Shotgun
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像小偷一样可怜。当它在两年多前被披露时,它有一些前景,或者至少是一个有趣的机械前提,因为它是一个多人沉浸式模拟游戏,每个人都将争夺相同的战利品。这在今年早些时候被降级为单人或合作社游戏,这是一个真正的耻辱,但是嘿,到底有多少合作社成员?可悲的是,这款游戏显然做得不好,因为在推出后,开发商OtherSide Entertainment进行了一些裁员。但至少,工作室的剩余部分有一些积极的消息:它不会变得无法播放。阅读更多

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