如果停止杀戮游戏获胜怎么办? Anthem、SpaceCraft和Warframe开发人员致力于保护始终在线的游戏

2026-08-02 · 行业 · MonkeyGames 编辑部 · 约 5 分钟

原文来源:What if Stop Killing Games win? Anthem, SpaceCraft and Warframe devs on the "massive undertaking" of preserving an always-online game — Rock Paper Shotgun

Sci-fantasy shooter Warframe is the sexy cyborg fruit of 13 years of updates and expansions, encompassing scores upon scores of quests, areas, plotlines, systems and characters, together with a huge quantity of player-made art. Much of Warframe's original design still exists within the game, however tweaked and refreshed: the developers have removed a few larger chunks, including the underloved PvP raids, but they've mostly sought to polish up aspects that have lost their lustre, while playing out stories that range from spacey self-referentiality to commentary on indentured work. Currently, the studio are reworking Banshee, a sonic avenger who formed part of the Warframe launch roster way back in 2013.

"I know the Warframe team has been talking about bringing back raids, and doing stuff with that," the game's original design director Scott McGregor told me, at this year's Tennocon expo. "But overall, there's a lot of stuff from Warframe that's been in there for a long, long time. For better or for worse. I think, as a team, instead of mostly turning it off, we either improve it, or we replace it with something better."

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原文来源:What if Stop Killing Games win? Anthem, SpaceCraft and Warframe devs on the "massive undertaking" of preserving an always-online game — Rock Paper Shotgun
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科幻射击游戏Warframe是13年更新和扩展的性感电子人果实,包括数十个任务、区域、情节、系统和角色的分数,以及大量玩家制作的艺术品。Warframe的大部分原始设计仍然存在于游戏中,但是经过了调整和更新:开发人员已经删除了一些较大的块,包括受人喜爱的PvP突袭,但他们主要试图打磨失去光泽的方面,同时播放从太空自我参照到契约工作评论的故事。目前,该工作室正在重新设计Banshee ,这是一位声音复仇者,早在2013年就成为Warframe发布名单的一部分。“我知道Warframe团队一直在谈论带回突袭,并做一些事情,”该游戏的原始设计总监Scott McGregor在今年的Tennocon博览会上告诉我。“但总的来说, Warframe有很多东西已经存在了很长很长一段时间。不管是好是坏。我认为,作为一个团队,我们不是主要关闭它,而是要么改进它,要么用更好的东西代替它。”阅读更多

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