“我们没有做每个人都会做的事情” :在“希望的代价”之后, Stalker 2开发人员正在开发多人游戏,该游戏不会像Counter Strike那样“基于会话”

2026-08-31 · 行业 · MonkeyGames 编辑部 · 约 3 分钟

原文来源:["We're not doing something that everyone [would] do": After Cost of Hope, Stalker 2 devs are working on multiplayer which won't be "session-based" like Counter Strike](https://www.rockpapershotgun.com/were-not-doing-something-that-everyone-would-do-after-cost-of-hope-stalker-2-devs-are-working-on-multiplayer-which-wont-be-session-based-like-counter-strike) — Rock Paper Shotgun

What's that coming through the hiss and crackle of static? It's a transmission from the Gamescom zone, where a trio of RPS survivalists are fighting to stay alive amid all manner of hazards. You don't want to know the things they've told us about the loos. One of them, James, has ended up hunkered down in the same room as Stalker 2 devs GSC Game World and had the chance to ask them what's in store for the game now its 2.0 update and Cost of Hope expansion are out. The answer is a "different" second DLC and a free multiplayer mode the studio insist won't just recycle mechanics seen elsewhere.

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静电的嘶嘶声和吱吱声是什么意思?这是来自Gamescom区的传输,在那里,三名RPS幸存者在各种各样的危险中为生存而战。你不想知道他们告诉我们的关于松散的事情。其中一人詹姆斯最终与《潜行者2》开发商GSC Game World坐在同一个房间里,并有机会询问他们这款游戏即将推出2.0更新和《希望成本》扩展包。答案是“不同”的第二个DLC和免费的多人游戏模式,工作室坚持认为不会只是回收在其他地方看到的机制。阅读更多

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