在《女神异闻录4复兴》中,战斗和社会痛苦的青少年给人留下了深刻的印象。《女神异闻录4复兴》是系列导演和田一久( Kazuhisa Wada )觉得自己

2026-09-08 · 行业 · MonkeyGames 编辑部 · 约 3 分钟

原文来源:Combat and socially agonised teens impress in Persona 4 Revival, the RPG that series director Kazuhisa Wada feels a "duty" to make — Rock Paper Shotgun

Look, before you say it, I know. Persona 4 Golden is held up by some as one of the best and most important RPGs ever. After all, it was the series' Final Fantasy 7 moment, where many of the mechanical and thematic threads of the earlier games finally knitted together and became something greater than their parts. You step into the shoes of Yu Narukami, a Japanese transfer student freshly arrived in Inaba. There, you use your limited time to make friends, study for your exams, and dive into a metaphysical dimension to turn-based battle the literal manifestations of your friends and rivals' twisted perceptions of themselves. Its story and characters particularly celebrated for their honest and painful looks inward at the parts of ourselves best left unseen. I’m a fraud for not having played it yet, with that sin only compounded by having had it in my Steam family sharing library for years. I have no excuse. I’ll face the shame-filled shadow version of myself, eventually.

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听着,在你说之前,我知道。Persona 4 Golden被一些人认为是有史以来最好和最重要的角色扮演游戏之一。毕竟,这是该系列的最终幻想7时刻,在那里,早期游戏的许多机械和主题线最终编织在一起,成为比它们的部分更伟大的东西。您将扮演刚刚抵达稻叶的日本转学生Yu Narukami。在那里,你利用有限的时间结交朋友,学习考试,并潜入形而上学维度,以回合制方式对抗朋友和对手对自己的扭曲看法的字面表现。它的故事和角色因其诚实和痛苦的内在看待我们自己最好看不见的部分而闻名。我是一个骗子,因为我还没有玩过它,这种罪恶只会因为多年来在我的Steam家庭共享库中拥有它而变得更加复杂。我没有借口。我最终会面对充满羞耻的影子版本的自己。阅读更多

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