原文来源:New horror game The Well Is Not Empty combines photophobic monsters with timer light switches and a lot of frenzied digging — Rock Paper Shotgun
"Never show the monster," horror film-makers, game-makers and other creepozoids have chanted, over the decades. The Well Is Not Empty wastes no time showing us the monster - one of the monsters, at least - and doesn't seem especially the worse for it. I mean, it's the worse, but in a good way.
Look, you can see the monster right there, hunkered up like a frightened puppy in the corner of the room. A scrawny little fellow with broken xylophone teeth and eyes that genuinely do make me think of the view from the bottom of a well. The monster is no threat, as long as you stay out of grabbing distance - and as long as the lights are on. The problem, as you've already guessed, is that the lights are unreliable. A lot of the ceiling bulbs in the open areas are set to a timer. Best make sure you're back behind the sturdy radiance of those construction lamps before the ticking stops.
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几十年来,恐怖电影制作人、游戏制作人和其他怪物一直在高呼“永远不要展示怪物”。井不是空的,不会浪费时间向我们展示怪物--至少是怪物之一--而且看起来并不特别糟糕。我的意思是,这是最糟糕的,但在一个很好的方面。你看,你可以看到怪物就在那里,像一只受惊的小狗一样蜷缩在房间的角落里。一个骨瘦如柴的小家伙,断了木琴的牙齿,眼睛真的让我想起了井底的景色。只要你远离抓取距离-只要灯亮着,怪物就不会构成威胁。正如您已经猜到的那样,问题在于灯光不可靠。开放区域的很多天花板灯泡都设置了计时器。在滴答作响之前,请务必回到这些建筑灯的强大光芒后面。阅读更多