原文来源:I got whomped by an Ork horde in Total War: Warhammer 40,000, definitely on purpose, to teach you a lesson about positioning — Rock Paper Shotgun
Demo sessions are often terrible ways to see a game, doubly so at conferences. You want to sink into a game at your own pace (and with unbroken access to fresh cups of tea), not get dropped into the middle of the action, hoisted up again 20 minutes later and plonked into another section of a game. However, that's the nature of these things sometimes and it suits some games more than others.
Total War: Warhammer absolutely does not suit it.
Grand strategy games are built for armchair generals. Not just any armchair, either, a wingback one where the leather on the arms is nearly worn through where said general has rested their elbows in deep contemplation. They're not games made to be played in short bursts. As such, I can't really speak to Total War: Warhammer 40,000's end quality from its Gamescom demo, but perhaps it says something that after an hour where I played 20 minutes of the battle tutorial, 20 minutes of the campaign tutorial, and 20 minutes in a scenario where my Space Marine army faced an overwhelming assault from an ork horde, I still came away keen as the baked beans found in an Astra Militarium ration pack to play the full game.
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演示会话通常是观看游戏的可怕方式,在会议中更是如此。您想按照自己的节奏沉浸在游戏中(并且可以不间断地获得新鲜的茶) ,而不是陷入动作中间, 20分钟后再次提升并进入游戏的另一部分。然而,有时这就是这些东西的本质,它比其他游戏更适合某些游戏。全面战争:战锤绝对不适合它。大战略游戏专为扶手椅将军打造。不仅仅是任何扶手椅,还有一个翼背椅,胳膊上的皮革几乎穿透了将军深思熟虑的胳膊肘。它们不是用来在短时间内玩的游戏。因此,我不能真正谈论《全面战争:战锤40,000》在Gamescom演示中的最终质量,但也许它说,在我玩了20分钟的战斗教程、20分钟的战役教程和20分钟的太空海军陆战队面临来自半兽人部落的压倒性攻击的场景之后,我仍然热衷于在Astra Militarium配给中找到烤豆子。ck来玩完整的游戏。阅读更多