Project Cases

Quality Projects Across Multiple Genres

FPS/TPS射击

FPS/TPS射击

Full-cycle FPS/TPS development with UE4/UE5 & Unity. Core strengths: GPU Skinning-based character animation for 100+ player battles; proprietary frame sync achieving millisecond-level state sync (P99<40ms); tick-level ballistic physics & hit detection; client prediction + server reconciliation for smooth gameplay under 300ms RTT. Multiple delivered tactical & team shooter titles.

MMORPG

MMORPG

Dual-engine (Unity & UE) MMORPG development including open-world streaming, large-scene dynamic LOD, and 1000-player server architecture. Proprietary AOI system reduces server broadcast to O(n); chunked scene loading achieves <3s initial load; character outfit system supports 200+ parts with only 1 extra DrawCall.

MOBA竞技

MOBA竞技

Full-stack MOBA development with Unity+C# or UE+C++. Core: deterministic frame sync at 60fps logic + 120fps display; server-authoritative anti-cheat; data-driven skill system where new heroes require configuration only; AI takeover on disconnect passing 85%+ Turing test rate. Supports 10v10 real-time battles.

卡牌游戏

卡牌游戏

CCG, DBG, and Roguelike card games. Proprietary card framework supports turn-based/real-time/async modes; Go microservices backend supporting 100K+ concurrent; visual card effect editor enabling designers to create 90% of cards without programmer involvement; MCTS+neural network AI trained on millions of games.

休闲游戏

休闲游戏

Match-3, runner, tower defense, merge, simulation games. 2D/3D dual-mode rapid dev framework (3-4 weeks to playable); Cocos Creator cross-platform (iOS/Android/Web/Mini Games); PCG level generation + DDI difficulty adjustment achieving 18%+ D7 retention; integrated Unity IAP + ad mediation.

超休闲游戏

超休闲游戏

Agile development: 5-7 days from concept to testable prototype, AB test-driven iteration. 200+ preset theme templates cutting art costs 60%; haptic feedback + visual ASMR boosting session length 40%; Firebase+GameAnalytics data platform with real-time LTV prediction. 20+ titles delivered, 50M+ total downloads.

养成/模拟经营

养成/模拟经营

Simulation, character raising, pet raising, farming games. Time management system with offline rewards + online seamless sync; Excel-driven + RL auto-balanced numerical systems simulating millions of player paths; Spine+Live2D dual animation solutions; complete social features (guild, friends, leaderboard, trading).

互动叙事/影游

互动叙事/影游

Interactive movies, visual novels, story-driven RPGs. Proprietary branching engine supporting 2000+ node story trees with conditional nesting; video streaming with 200ms scene transition; AI voice synthesis + lip sync reducing voice costs 70%; multi-ending, affection, achievement systems.

弹幕/STG射击

弹幕/STG射击

Vertical/horizontal bullet hell, Roguelike shooter. Object pool framework supporting 3000+ projectiles at 60FPS on mid-range devices; visual bullet curve editor (Bezier/sine/spiral); spatial hash grid collision O(n); Roguelike generation ensuring unique experiences with balanced difficulty.

SLG策略游戏

SLG策略游戏

SLG, RTS, war chess, tower defense. Hex/square dual-mode map supporting 1000x1000 mega-battlefields; ShadowMap fog of war with <50ms update; behavior tree+utility system AI; alliance/GvE architecture supporting 10K players on one map with spatial partitioning+message queue decoupling.

格斗游戏

格斗游戏

Side-scrolling & 3D fighting games. Frame-data combat system with pixel-precise hitbox editing; input buffer+pre-read tech reducing latency to <1 frame; Rollback Netcode based on improved GGPO (offline-like experience under 200ms); combo system supporting cancels, links, target combos.

竞速游戏

竞速游戏

Sim racing, kart, motorcycle games. Proprietary vehicle physics (engine torque curve, suspension geometry, tire grip); drift system based on slip angle+tire friction, tunable from arcade to sim; AI racing line via A*+speed curve optimization (+-2% lap time); 8-player real-time with hybrid frame/state sync.

沙盒/生存建造

沙盒/生存建造

Open world survival, sandbox building, farming survival. Voxel terrain with dynamic destruction & building (<100ms broadcast); physics-driven gameplay (gravity/buoyancy/friction) with multiplayer consistency; inventory system supporting 10K+ item types; SpatialOS-style world partitioning for 1000-player shared worlds.

RPG角色扮演

RPG角色扮演

JRPG, ARPG, SRPG, Roguelike RPG. Turn-based/real-time dual combat with chain skills, elemental counters, terrain effects; behavior tree+state machine NPC AI with schedules, memory, affection; Diablo-like random affix generation with verifiable seeds; Timeline+Cinemachine cutscene pipeline.